[Empty talent]
[No description]
Camouflage
Increases your speed while stealthed by [3/6/9/12/15]% and reduces the cooldown of your Stealth ability by [1/2/3/4/5] sec. In addition, reduces the chance enemies have to detect you while in Stealth mode. More effective than Camouflage (Rank 1).
Improved Expose Armor
Increases the armor reduced by your Expose Armor ability by [25/50]%.
Improved Gouge
Increases the effect duration of your Gouge ability by [0.5/1/1.5] sec.
Improved Ambush
Increases the critical strike chance of your Ambush ability by [15/30/45]%. Your Ambush will refund [5/10/15] Energy if it does not result in a critical strike.
Elusiveness
Reduces the cooldown of your Vanish and Blind abilities by [45/1.5] min.
Serrated Blades
Causes your attacks to ignore [1.67/3.34/5] of your target's Armor per level and increases the damage dealt by your Rupture and Garrote abilities by [10/20/30]%.
[Empty talent]
[No description]
Initiative
Gives you a [33/66/100]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Ghostly Strike
Your Ghostly Strike increases your movement speed by [5/10/15]% and increases your party members' movement speed by [2/4/6]% within 30 yards for 5 sec. In addition, reduces the Energy cost of your Ghostly Strike by [3/6/10].
Smoke Bomb
Creates a cloud of thick smoke in 8 yards around you for 8 sec. All targets inside the smoke have a 20% reduced chance of being hit by attacks and spells for the duration.
Hemorrhage
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by 2%. Lasts 50 charges or 15 sec. Awards 1 combo point.
Cloaked in Shadows
Whenever you Vanish, you and nearby party members within 20 yards are cloaked in shadows, gaining a barrier that absorbs up to [6/12]% of your maximum health for 20 sec.
Blackjack
Your Sap and Blind abilities reduce the target's damage dealt by [5/10]% for 8 sec when their effect ends or fails to apply. In addition, you have a [50/100]% chance to return to stealth after using your Sap ability.
Blinding Haze
Reduces the Energy cost of your Distract by [5/10/15]. In addition, targets hit by your Distract have their chance to hit reduced by [2/4/6]% for 6 sec. This effect is guaranteed to be applied.
[Empty talent]
[No description]
Dirty Deeds
Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/20].
Preparation
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Shadow of Death
A finishing move that etches a sigil onto the target for 6 sec. The sigil accumulates damage equal to a percentage of all damage the target takes during its duration, up to a percentage of your Attack Power. When the maximum capacity is reached or the sigil expires, the stored damage is unleashed as Physical damage. Both values increase with each combo point:
1 point : 10% of damage accumulated, up to 50% of Attack Power
2 points: 20% of damage accumulated, up to 100% of Attack Power
3 points: 30% of damage accumulated, up to 150% of Attack Power
4 points: 40% of damage accumulated, up to 200% of Attack Power
5 points: 50% of damage accumulated, up to 250% of Attack Power
Bloody Mess
Reduces the Energy cost of your Hemorrhage by [2/5] and increases the Physical damage dealt bonus of your Hemorrhage by [50/100]%.
Honor Among Thieves
Physical critical strikes by you or party members within 20 yards grant you [2/5] Energy.
[Empty talent]
[No description]
Tricks of the Trade
Your opening moves have a [20/40/60/80/100]% chance and your finishing moves have a [4/8/12/16/20]% chance per combo point to increase your party members' critical strike chance by 2% for 12 sec. This effect stacks up to 2 times.
[Empty talent]
[No description]
[Empty talent]
[No description]
Mark for Death
A marking strike that deals 135% weapon damage and reveals the target’s vulnerabilities, increasing your party members' Attack Power by 30% and damage done by magical spells and effects up to 18% of your melee Attack Power for 8 sec. Cannot be blocked, dodged or parried by the target. Awards 2 combo point.
[Empty talent]
[No description]
[Empty talent]
[No description]