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Rogue

[Empty talent]

[No description]

Camouflage

Increases your speed while stealthed by [3/6/9/12/15]% and reduces the cooldown of your Stealth ability by [1/2/3/4/5] sec. In addition, reduces the chance enemies have to detect you while in Stealth mode. More effective than Camouflage (Rank 1).

Improved Expose Armor

Increases the armor reduced by your Expose Armor ability by [25/50]%.

Improved Gouge

Increases the effect duration of your Gouge ability by [0.5/1/1.5] sec.

Improved Ambush

Increases the critical strike chance of your Ambush ability by [15/30/45]%. Your Ambush will refund [5/10/15] Energy if it does not result in a critical strike.

Elusiveness

Reduces the cooldown of your Vanish and Blind abilities by [45/1.5] min.

Serrated Blades

Causes your attacks to ignore [1.67/3.34/5] of your target's Armor per level and increases the damage dealt by your Rupture and Garrote abilities by [10/20/30]%.

[Empty talent]

[No description]

Initiative

Gives you a [33/66/100]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Improved Ghostly Strike

Your Ghostly Strike increases your movement speed by [5/10/15]% and increases your party members' movement speed by [2/4/6]% within 30 yards for 5 sec. In addition, reduces the Energy cost of your Ghostly Strike by [3/6/10].

Smoke Bomb

Creates a cloud of thick smoke in 8 yards around you for 8 sec. All targets inside the smoke have a 20% reduced chance of being hit by attacks and spells for the duration.

Hemorrhage

An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by 2%. Lasts 50 charges or 15 sec. Awards 1 combo point.

Cloaked in Shadows

Whenever you Vanish, you and nearby party members within 20 yards are cloaked in shadows, gaining a barrier that absorbs up to [6/12]% of your maximum health for 20 sec.

Blackjack

Your Sap and Blind abilities reduce the target's damage dealt by [5/10]% for 8 sec when their effect ends or fails to apply. In addition, you have a [50/100]% chance to return to stealth after using your Sap ability.

Blinding Haze

Reduces the Energy cost of your Distract by [5/10/15]. In addition, targets hit by your Distract have their chance to hit reduced by [2/4/6]% for 6 sec. This effect is guaranteed to be applied.

[Empty talent]

[No description]

Dirty Deeds

Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/20].

Preparation

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Shadow of Death

A finishing move that etches a sigil onto the target for 6 sec. The sigil accumulates damage equal to a percentage of all damage the target takes during its duration, up to a percentage of your Attack Power. When the maximum capacity is reached or the sigil expires, the stored damage is unleashed as Physical damage. Both values increase with each combo point: 1 point : 10% of damage accumulated, up to 50% of Attack Power 2 points: 20% of damage accumulated, up to 100% of Attack Power 3 points: 30% of damage accumulated, up to 150% of Attack Power 4 points: 40% of damage accumulated, up to 200% of Attack Power 5 points: 50% of damage accumulated, up to 250% of Attack Power

Bloody Mess

Reduces the Energy cost of your Hemorrhage by [2/5] and increases the Physical damage dealt bonus of your Hemorrhage by [50/100]%.

Honor Among Thieves

Physical critical strikes by you or party members within 20 yards grant you [2/5] Energy.

[Empty talent]

[No description]

Tricks of the Trade

Your opening moves have a [20/40/60/80/100]% chance and your finishing moves have a [4/8/12/16/20]% chance per combo point to increase your party members' critical strike chance by 2% for 12 sec. This effect stacks up to 2 times.

[Empty talent]

[No description]

[Empty talent]

[No description]

Mark for Death

A marking strike that deals 135% weapon damage and reveals the target’s vulnerabilities, increasing your party members' Attack Power by 30% and damage done by magical spells and effects up to 18% of your melee Attack Power for 8 sec. Cannot be blocked, dodged or parried by the target. Awards 2 combo point.

[Empty talent]

[No description]

[Empty talent]

[No description]

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Author:
TurtleWoW

Points: 47