Improved Charge
Increases the amount of rage generated by your Charge ability by [3/6/10].
Tactical Mastery
You retain up to [5/10/15/20/25] of your rage points when you change stances. Increases the threat done by your Bloodthirst and Mortal Strike abilities while in Defensive Stance.
Improved Rend
Increases the bleed damage done by your Rend ability by [10/20]%.
[Empty talent]
[No description]
Improved Hamstring
Gives your Hamstring a [10/20]% chance to immobilize the target for 5 seconds.
Two-Handed Weapon Specialization
Increases the damage you deal with two-handed melee weapons by [/2/4]/6% and increases your skill in all two-handed weapons by [1/2/3].
[Empty talent]
[No description]
Improved Thunder Clap
Reduces the rage cost of your Thunder Clap by [2/4/6] rage points and increases the damage by [20/40/60]%.
Master Strike
Performs a skillful attack, dealing 35% weapon damage and causing an additional effect depending on your main hand weapon.
Mace: Disorients the target for 3 sec. Any damage caused will remove the effect.
Sword: Disarms the target for 3 sec.
Axe: Immobilizes the target for 4 sec.
Polearm: Deals an additional 100% weapon damage if the target is mounted and dismounts them.
Fist Weapon: Knocks down the target for 2 sec.
Staff: Increases your chance to parry by 25% for 10 sec.
Dagger: Silences the target for 3 sec.
Impale
Increases the critical strike damage bonus of your abilities in Battle, Defensive and Berserker stance by [10/20]%.
Deep Wounds
Your critical strikes cause the opponent to bleed, dealing [20/40/60]% of your melee weapon's average damage over 6 seconds.
Deflection
Increases your Parry chance by [1/2/4]%.
[Empty talent]
[No description]
Perseverance
Healing received is increased by [10/20]% while Stunned or Rooted.
Improved Overpower
Increases the critical strike chance of your Overpower ability by [25/50]%.
[Empty talent]
[No description]
Master of Arms
Adds the following effects to your weapons, based on the weapon type:
Axe - Increases your chance to get a critical strike by [1/2/3/4/5]%.
Mace - Causes your attacks to ignore [1.2/2.4/3.6/4.8/6] of your target's Armor per level.
Sword - Gives you a [1/2/3/4/5]% chance to get an extra attack on the same target after hitting your target.
Polearm - Increases the range of melee attacks by [0.4/0.8/1.2/1.6/2.0] yd.
Sweeping Strikes
Your next 5 main-hand attacks and abilities strike an additional nearby opponent.
Boundless Anger
Increases your total rage by [10/20/30].
Sundering Strikes
Your successful two-handed melee abilities gain a [8/11/14/17/20]% chance to apply your highest rank of Sunder Armor on the target at no rage cost.
Improved Slam
Reduces the cast time and global cooldown of your Slam ability by [0.3/0.5] sec.
[Empty talent]
[No description]
Precision Cut
Increases the damage done per extra rage point spent on Execute by [20/40/60]%.
Shattering Blow
Penetrate the target's defenses, removing 1 invulnerabilities or Absorb Shield.
If the target possesses any 'Magic' Shield after this lands -- gain 'Berserker Rage' for 10 seconds.
1.5 sec cast time / 15 rage cost / 5 minute CD
[Empty talent]
[No description]
Mortal Strike
A vicious strike that deals 115% weapon damage and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
[Empty talent]
[No description]
[Empty talent]
[No description]