[No description]
5
Increases your Strength by [2/4/6/8/10]%.
Increases your total Intellect by [2/4/6/8/10]%.
3
Casting Judgement reduces the cast time of your next Holy Light by [0.3/0.6/1] sec.
2
Gives your Flash of Light and Holy Light spells a [35/70]% chance to not lose casting time when you take damage.
Increases damage done by Seal and Judgement of Righteousness by [2/4/6/8/10]%.
Increases the amount healed by your Holy Light, Flash of Light and Holy Shock spells by [4/8/12]%.
1
Increases Holy damage done by party members within 30 yards by 10%. Players may only have one Aura on them per Paladin at any one time.
Gives the target of your Lay on Hands spell a [15/30]% bonus to their armor value from items for 2 min. In addition, the cooldown for your Lay on Hands spell is reduced by [10/20] min.
Increases your chance to resist Fear and Disorient effects by an additional [5/10]%.
Increases the effect of your Concentration Aura by an additional [5/10/15]% and gives all group members affected by the aura an additional [5/10/15]% chance to resist Silence and Interrupt effects.
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock, you regain [12/24/36/48/60]% of base cost of the spell.
Increases your healing power by [1/2]% of your Armor contribution from items.
Holy Shock critical chance is increased by [6/12/18/24/30]%
Blasts the target with Holy energy, causing 312 to 330 healing to an ally. Casting Holy Shock has a chance to reset its own cooldown.
Increases the critical effect chance of your Flash of Light and Holy Light by [2/4/6]%.
Crusader Strike has a [20/40/60/80/100]% chance to reset the cooldown of your Holy Shock. Holy Strike's healing effect is increased by [30/60/90/120/150]%.
Critically healing an ally leaves Daybreak on them for 12 sec. Daybreak increases healing taken from Flash of Light, Holy Light and Holy Shock by 20% and increases their maximum hit points by 5%.
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Points: 53