[No description]
5
Gives your Concussive Shot a [4/8/12/16/20]% chance to stun the target for 3 sec.
Reduces the Mana cost of your Shots and Stings by [2/4/6/8/10]%.
Increases the damage done by your Serpent Sting by [6/12/18/24/30]% and increases the mana drained by Viper Sting by [1/2/3/4/5]%.
Increases your critical strike chance with ranged weapons by [1/2/3/4/5]%.
2
Increases the range of your ranged weapons by [3/6] yards.
Increases the effect of your Scorpid Sting by [50/100]%
1
A precise shot with a ranged weapon that strikes the target for 10 additional damage.
3
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by [5/10/15]%.
Reduces the cooldown of your Arcane Shot and Aimed Shot by [0.3/0.6/1] sec.
Increases your ranged weapon critical strike damage bonus by [6/12/18/24/30]%.
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Increases the damage done by your Multi-Shot and Volley spells by [5/10/15]%
Your critical Aimed, Steady and Multi-Shots cause the target to bleed for [10/20]% of the damage dealt over 8 sec. This damage generates no threat.
Increases the damage of your Steady Shot by [13/25]%.
Your Auto Shot, Arcane Shot, Steady Shot and Multi-Shot have a [3/6]% chance to fire an extra normal ranged attack. This attack does not spend ammo.
Increases the damage you deal with ranged weapons by [1/2/3/4/5]%.
Increases the attack power of party members within 45 yards by 30 + 3%. Lasts until cancelled.
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Points: 52