[Empty talent]
[No description]
Improved Concussive Shot
Gives your Concussive Shot a [4/8/12/16/20]% chance to stun the target for 3 sec.
Efficiency
Reduces the Mana cost of your Shots and Stings by [2/4/6/8/10]%.
[Empty talent]
[No description]
Temporal Arrows
Reduces the cooldown of your Arcane Shot and Aimed Shot by [0.4/0.8/1.2/1.6/2] sec as well as reducing time between instances of periodic damage by bleeds and poisons by [10/20/30/40/50]%.
Improved Stings
Increases the damage done by your Serpent Sting by [6/12/18/24/30]%.
Increases the mana drained by Viper Sting by [1/2/3/4/5]%.
Scorpid String reduces enemy attack speed by an additional [2/4/6/8/10]% and reduces their damage done by an additional [0.4/0.8/1.2/1.6/2]%.
Lethal Shots
Increases your critical strike chance with ranged weapons by [1/2/3/4/5]%.
[Empty talent]
[No description]
Improved Aim
Increases the Ranged Attack Power bonus of your Hunter's Mark spell by [5/10/15]%. Increases the extra damage of Aimed Shot by [15/30/60]. Increases the range of abilities by [2/4/6] yards
[Empty talent]
[No description]
[Empty talent]
[No description]
Steady Shot
A precise shot with a ranged weapon that strikes the target for 60% weapon damage plus an additional 10 damage.
Barrage
Increases the damage done by your Multi-Shot and Volley spells by [5/10/15]% of your ranged Attack Power. Multi-Shot critical strikes decrease the cooldown of Volley by [1/2/3] seconds per enemy struck.
[Empty talent]
[No description]
Mortal Shots
Increases your ranged weapon critical strike damage bonus by [6/12/18/24/30]%.
[Empty talent]
[No description]
Scatter Shot
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Twin Headed Serpent
Refreshing Serpent Sting while a previous application is still active will inflict the rest of the previous stings remaining poison all at once. It will then reapply Serpent Sting as well as either Viper Sting if the enemy has mana otherwise apply Scorpid Sting. Secondary stings are applied at 50% effectiveness. Increases cooldown of Serpent Sting by 8 seconds
Piercing Shots
Your critical strikes from Multi-Shot, Steady Shot and Aimed Shot cause the target to bleed, dealing [15/30]% of the damage over 8 sec. This damage generates no threat.
Improved Steady Shot
Steady Shot critical strikes increase armor penetration by [10/15/30] per stack and decreases Aimed Shot cast time by 0.66 seconds per stack. Stacks up to 3 times.
[Empty talent]
[No description]
Natural Ammo
Your poisons and bleeds can affect immune targets and as well your Auto Shot, Arcane Shot, Steady Shot and Multi-Shot have a [3/6]% chance to fire an additional ranged attack. This additional shot does not spend ammo and inflicts Nature damage.
Ranged Weapon Specialization
Increases the damage you deal with ranged weapons by [1/2/3/4/5]%.
[Empty talent]
[No description]
[Empty talent]
[No description]
[Empty talent]
[No description]
Trueshot Aura
Increases the attack power of party members within 45 yards by 3%, plus an additional 30. The aura lasts until canceled.
[Empty talent]
[No description]