[Empty talent]
[No description]
Camouflage
Increases your speed while stealthed by [3/6/9/12/15]% and reduces the cooldown of your Stealth ability by [1/2/3/4/5] sec. In addition, reduces the chance enemies have to detect you while in Stealth mode. More effective than Camouflage (Rank 1).
Opportunity
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by [4/8/12/16/20]%.
[Empty talent]
[No description]
Improved Ambush
Increases the critical strike chance of your Ambush ability by [15/30/45]%. Your Ambush will refund [5/10/15] Energy if it does not result in a critical strike.
Elusiveness
Reduces the cooldown of your Vanish and Blind abilities by [45/1.5] min.
Serrated Blades
Causes your attacks to ignore [1.67/3.34/5] of your target's Armor per level and increases the damage dealt by your Rupture and Garrote abilities by [10/20/30]%.
[Empty talent]
[No description]
Initiative
Gives you a [33/66/100]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Ghostly Strike
Your Ghostly Strike has a [33/66/100]% chance to increase your party members' chance to dodge by 3% for 7 sec.
Smoke Bomb
Creates a cloud of thick smoke in 8 yards around you for 8 sec. All targets inside the smoke have a 20% reduced chance of being hit by attacks and spells for the duration.
Hemorrhage
An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by 2%. Lasts 50 charges or 15 sec. Awards 1 combo point.
Irritating Agent
Reduces all damage dealt of targets struck by your Blind ability by [2/4/6]% for 8 sec, even if Blind fails to apply.
Improved Sap
Gives you a [50/100]% chance to return to stealth mode after using your Sap ability.
Blinding Haze
Targets hit by your Distract have their chance to hit reduced by [2/4/6]% for 5 sec. This effect is guaranteed to be applied.
[Empty talent]
[No description]
Dirty Deeds
Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/20].
Preparation
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Dust of Disappearance
Throw a pouch of vanishing powder at a friendly player, reducing their threat by 20% and decreasing the chance of being detected by enemies for 5 sec. When the effect ends or is cancelled, their next damaging spell or ability deals 15% increased damage.
Bloody Mess
Reduces the Energy cost of your Hemorrhage by [5/10] and increases the Physical damage dealt bonus of your Hemorrhage by [50/100]%.
Honor Among Thieves
Physical critical strikes by your party members within 20 yards grant you [2/5] Energy. This effect can occur once every 2 sec.
[Empty talent]
[No description]
Tricks of the Trade
Your opening moves have a [20/40/60/80/100]% chance and your finishing moves have a [4/8/12/16/20]% chance per combo point to increase your party members' critical strike chance by 2% for 12 sec. This effect stacks up to 2 times.
[Empty talent]
[No description]
[Empty talent]
[No description]
Mark for Death
A marking strike that deals 135% melee damage and reveals the target's vulnerabilities to your party members, increasing all their damage dealt by 15% for 6 sec. Awards 2 combo point.
[Empty talent]
[No description]
[Empty talent]
[No description]