[No description]
5
Reduces the casting time of your Healing Wave spell by [0.1/0.2/0.3/0.4/0.5] sec.
Reduces the Mana cost of your healing spells by [1/2/3/4/5]% and your totems by [5/10/15/20/25]%.
2
Reduces the cooldown of your Reincarnation spell by [10/20] min and increases the amount of health and mana you reincarnate with by an additional [10/20]%.
3
Increases your target's armor value by [8/16/25]% for 15 sec after getting a critical effect from one of your healing spells.
Increases the critical effect chance of your healing and lightning spells by [1/2/3/4/5]%.
Your Healing Wave spells have a [33/66/100]% and your Chain Heal spell a [11/22/33]% chance to increase the effect of subsequent Healing Wave or Chain Heal spells on that target by 6% for 15 sec. This effect stacks up to 3 times.
Gives you a [35/70]% chance to avoid interruption caused by damage while casting any healing spell.
1
The radius of your totems that affect friendly targets is increased to 30 yd.
Reduces the threat generated by your healing and Nature spells by [5/10/15]%.
Reduces mana cost of your Mana Spring Totem by [10/20/30/40/50]% and Increases the effect of your Healing Stream Totem by [5/10/15/20/25]%.
Allows [2/4/6]% of your Mana regeneration to continue while casting. This is increased by [1/2/3]% for each of your Water Shield charges.
When you heal a target affected by your Healing Way effect gain a stack of Tidal Surge. Tidal Surge gives you a [15/30]% chance for your next healing spell to refund 10% of the base mana cost. Stacks up to 3 times and stacks are consumed when the effect is triggered.
When activated, your next Nature spell with a base casting time less than 10 sec becomes an instant cast spell.
Your Healing Wave and Lesser Healing Wave spells have a [25/50]% chance to restore a charge of your active Water Shield. When at maximum charges, this effect consumes a charge instead.
Reduces the cast time of your Chain Heal spell by [0.2/0.4/0.6/.8/1] sec.
You link your target ally and their two closest allies within 15 yards together. When linked targets take damage, 30% is distributed among the other linked allies.
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Points: 48