Improved Eviscerate
Increases the damage done by your Eviscerate ability by [5/10/15]%.
Remorseless Attacks
After killing an opponent that yields experience or honor, gives you a [20/40]% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 40 sec.
Malice
Increases your critical strike chance by [1/2/3/4/5]%.
[Empty talent]
[No description]
Ruthlessness
Gives your finishing moves a [33/66/100]% chance to add a combo point to your target.
Murder
Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by [1/2]%.
[Empty talent]
[No description]
Improved Blade Tactics
Increases the duration of your Slice and Dice and Flourish abilities by [15/30/45]%.
Relentless Strikes
Your finishing moves have a 20% chance per combo point to restore 20 energy and increase the damage of your finishing moves by 5% for 30 sec. Stacks up to 5 times.
Improved Expose Armor
Increases the armor reduced by your Expose Armor ability by [25/50]%.
Lethality
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by [6/12/18/24/30]%.
[Empty talent]
[No description]
Throwing Weapon Specialization
Increases the range of Throw and Deadly Throw by [3/6] yards and gives your Deadly Throw a [50/100]% chance to apply your off-hand weapon poison.
Vile Poisons
Increases the damage dealt by your poisons by [10/20/30]% and gives your poisons an additional [14/27/40]% chance to resist dispel effects.
Improved Poisons
Increases the chance to apply poisons to your target by [3/6/10]%.
[Empty talent]
[No description]
Taste for Blood
Each time you use Rupture, your melee damage increases by [3/6/10]% for the full duration of Rupture, regardless of successful application.
Efficient Poisons
Reduces the chance your poisons will be resisted by [4/8/12]% and gives your poison applications a [15/30/45]% chance to not consume a charge.
Cold Blood
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.
[Empty talent]
[No description]
Vigor
Increases your maximum Energy by [5/10]. Each time you apply poison to your target, you have a [50/100]% chance to gain 5 Energy. This effect can occur once every 8 sec.
[Empty talent]
[No description]
Seal Fate
Your critical strikes from abilities that add combo points have a [20/40/60/80/100]% chance to add an additional combo point.
[Empty talent]
[No description]
[Empty talent]
[No description]
Envenom
Finishing move that increases the effectiveness and the chance to apply poisons to your target by 30%. Lasts longer per combo point:
1 point : 12 seconds
2 points: 16 seconds
3 points: 20 seconds
4 points: 24 seconds
5 points: 28 seconds
[Empty talent]
[No description]
[Empty talent]
[No description]