[No description]
5
Reduces the casting time of your Healing Wave spell by [0.1/0.2/0.3/0.4/0.5] sec.
Reduces the Mana cost of your healing spells by [1/2/3/4/5]% and your totems by [5/10/15/20/25]%.
2
Reduces the cooldown of your Reincarnation spell by [10/20] min and increases the amount of health and mana you reincarnate with by an additional [10/20]%.
3
Reduces the threat generated by your healing and Nature spells by [5/10/15]%.
Increases the critical effect chance of your healing spells by [1/2/3/4/5]%.
Your Healing Wave and Lesser Healing Wave spells have a [33/66/100]% chance to increase the effect of subsequent Healing Wave or Lesser Healing Wave spells on that target by 6% for 15 sec. This effect stacks up to 3 times.
Gives you a [35/70]% chance to avoid interruption caused by damage while casting any healing spell.
1
The radius of your totems that affect friendly targets is increased to 35 yd.
Increases your target's armor value by [8/16/25]% for 15 sec after getting a critical effect from one of your healing spells.
Summons a Revitalisation Totem (from the water element) with 5 health at the feet of the caster which replaces Mana Spring and Healing Stream Totems in your spell book. It combines the effects of Mana Spring and Healing Stream Totems while costing [[20/40/60/80/100]%] less than the Mana Spring Totem and having [[10/20/30/40/50]%] more healing output than the Healing Stream Totem.
While your Water Shield is active, you restore [[3/6/9]] mana every 5 seconds, and you further restore [[1/1.5/2]] mana every 5 seconds for each active Water Shield globe.
When you heal a target affected by your Healing Way effect gain a stack of Tidal Surge. Tidal Surge gives you an increased [10/20]% chance for your next Healing Wave or Lesser Healing Wave to crit. Stacks up to 3 times and stacks are consumed when the effect is triggered.
When activated, your next healing spell with a base casting time less than 10 sec becomes an instant cast spell and is guaranteed to be critical.
Your Healing Wave and Lesser Healing Wave spells have a [50/100]% chance to restore a charge of your active Water Shield. When at maximum charges, this effect consumes a charge instead. This can only happen once every 3 seconds.
Reduces the cast time of your Chain Heal spell by [0.1/0.2/0.3/0.4/0.5] sec. Getting a critical effect from a Healing Wave or a Lesser Healing Wave spell grants you the 'astral healing' effect, reducing your next 2 Chain Heals' casting time by further 0,5 seconds. This effect cannot stack.
You link your target ally and their two closest allies within 15 yards together. When linked targets take damage, 30% is distributed among the other linked allies.
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Points: 48