[Empty talent]
[No description]
IMPROVED CONCUSSIVE SHOT
Gives your Concussive Shot a [4/8/12/16/20]% chance to stun the target for 3 sec and your autoshots a [2/4/6/8/10]% to daze the target for 3 seconds.
EFFICIENCY
Reduces the Mana cost of your Shots and Stings by [3/6/9/12/15]%
[Empty talent]
[No description]
HAWK EYE
Increases the range of your range weapons by [3/6] and ranged critical strikes now restore [15/30] mana.
IMPROVED STINGS
Serpent and Viper sting now scale with [5/10/15]% of RAP.
LETHAL SHOTS
Increases your critical strike chance with ranged weapons by [1/2/3/4/5]%
[Empty talent]
[No description]
Killzone Punishment
You master the art of exploiting your enemy's mispositioning... or your own?
When a target enters your dead zone, your next Raptor Strike within 6 sec deals [10/20/30]% increased damage.
When a target exits your dead zone, your next Arcane Shot within 6 sec deals [10/20/30]% increased damage."
6 second cooldown.
Deadly Aim
Increases your autoshot damage by [35/70]% but the time between your autoshots is increased by [0.75/1.5] seconds.
[Empty talent]
[No description]
STEADY SHOT
A precise shot with a ranged weapon that strikes the target for 60% weapon damage plus an additional 10 damage.
Pack Alpha's Solitude
The hunter is the alpha of a small pack (themselves and their pet). The pack is strong together, but when the alpha is forced to stand alone, their personal power peaks to confront the threat.
Increases both haste for the pet and hunter by [1.5/3]%. Without the pet the bonus increases to 6% for hunter.
[Empty talent]
[No description]
Mortal Shots
Increases your ranged weapon critical strike damage bonus by [10/20/30]%
Improved Steady shot
Your Steady Shot spell grants an effect that reduces Aimed Shot spell cast by [5/10]% and increases its damage done by 2% for 10 sec. This effect stacks up to 5 times and last 5 seconds without having refreshed the effect.
[Empty talent]
[No description]
Aspect of the Cerberus
Grants the hunter Aspect of Cerberus. While under the effect of Aspect of the Cerberus, Aimed Shot and Steady shot now riochet after hitting the initial target to hit two more targets for [25/50]% - [12.5/25]% of its damage.
[Empty talent]
[No description]
Tactical Withdrawal
Healing ability. Heals the user for [20/45]% of his HP over 5 seconds, while also reducing all incoming damage by [7.5/15]% while the healing lasts.
5 minute cooldown.
RANGED WEAPON SPECIALIZATION
Increases the damage deal with ranged weapons by [1/2/3/4/5]%
[Empty talent]
[No description]
BARRAGE
Increases the damage done by your Multi-Shot and Aimed shot by [5/10/15]%
[Empty talent]
[No description]
Arcane Potency
Increases the critical strike chance of Arcane Shot by [10/15/20]% and causes critical strikes by Arcane Shot to apply a debuff that increases the damage the target takes from your next Aimed Shot or Multi-Shot by [3/6/9]%.
[Empty talent]
[No description]
Trueshot Aura
Increases the attack power of party members within 45 yards by additional 30, plus an 1% for each time the hunter has gotten a range critical strike, stacking up to 10%. 5 seconds out of combat resets this effect.
[Empty talent]
[No description]