Improved Expose Armor
Increases the armor reduced by your Expose Armor ability by [25/50]%.
Camouflage
Reduces the chance enemies have to detect you while in Stealth mode, increases your speed while stealthed by [3/6/9/12/15]% and reduces the cooldown of your Stealth ability by [1/2/3/4/5] sec.
Improved Incapacitation
Gives you a [33/66/100]% chance to return to stealth mode after using your Sap ability. Increases the duration of your Gouge ability by [0.5/1/1.5] seconds
Marksman
Your shooting abilities no longer have a cooldown. In addition, increases your shooting and throwing range by [3/6] yards and gives your Deadly Throw a [10/20]% chance per combo point to interrupt the target for 3 sec.
Improved Ambush
Increases the critical strike chance of your Ambush ability by [15/30/45]% and damage by [7/14/20]%. If the Ambush does not critically strike, you are refunded [5/10/15] Energy.
Elusiveness
Reduces the cooldown of your Vanish and Blind abilities by [45/90] sec.
Improved Ghostly Strike
Your Ghostly Strike has a [33/66/100]% chance to increase your party members' chance to dodge by 3% for 7 sec.
Improved Garrote
Your Garrote deals [20/40/60]% more damage.
Initiative
Gives you a [33/66/100]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Hemorrhage
An instant strike that deals weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by 7. Lasts 50 charges or 15 sec. Awards 1 combo point.
Smoke Bomb
Creates a cloud of thick smoke in an 8 yard radius around you for 8 sec. All targets inside the smoke have a 20% reduced chance to be hit by attacks and spells for the duration.
[Empty talent]
[No description]
Irritating Agent
Your Blind ability also coats your target with irritating substance, reducing their damage dealt by [2/4/6]% for 8 sec. This effect is applied even if target is immune to or resists the Blind.
Improved Kidney Shot
Increases damage taken by the target of your Kidney Shot by [3/5/7]% for the duration. This effect is guaranteed to be applied.
Blinding Haze
Targets hit by your Distract have their chance to hit reduced by [2/4/6]% for 5 sec. This effect is guaranteed to be applied.
[Empty talent]
[No description]
Dirty Deeds
Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/20].
Preparation
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Dust of Disappearance
Throw a pouch of vanishing powder at a friendly player, reducing their threat by 20% and reducing the chance for enemies to detect their presence for 5 sec. When the effect is cancelled or expires their next damaging spell or ability will deal 15% more damage.
Bloody Mess
Your Garrote no longer requires stealth to be used and while it's active all physical damage taken by the target is increased by [1/2]%
Honor Among Thieves
Physical critical hits by party members within 20 yards grant you [2/5] Energy. This effect can only trigger once every 2 sec.
[Empty talent]
[No description]
Tricks of the Trade
Your opening and finishing moves have a [20/40/60/80/100]% chance and [4/8/12/16/20]% chance per combo point respectively to increase your party's chance to critically strike by 2% for 10 sec. Stacks up to 2 times.
[Empty talent]
[No description]
[Empty talent]
[No description]
Exploit Vulnerability
A marking strike that deals 135% weapon damage and informs your party members of the target's vulnerabilities, increasing their damage dealt by 15% for 6 sec. Awards 2 combo points.
[Empty talent]
[No description]
Cutthroat
Your Garrote duration is reduced by 50% while dealing the same total damage