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Hunter
0 / 0 / 0Points left: 51

Beast Mastery0 / 49

Swift Aspects

Rank 0/5

While Aspect of the Hawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by [3/6/9/12/15]% for 12 sec. While Aspect of the Wolf is active, all normal melee attacks have a 10% chance of increasing melee attack speed by [3/6/9/12/15]% for 12 sec.

Endurance Training

Rank 0/5

Adds [6/12/18/24/30]% of your Stamina to the Stamina of your pets and increases the Health of your pets by [1/2/3/4/5]%.

Improved Eyes of the Beast

Rank 0/2

Increases the duration of your Eyes of the Beast by [30/60] sec. While channeling Eyes of the Beast, your pet deals [15/30]% additional damage and gains [15/30]% increased Focus regeneration.

Improved Primal Aspects

Rank 0/3

Increases the Dodge bonus of your Aspect of the Monkey by [2/4/6]%. While Aspect of the Wolf is active, you're healed for [2/4/6]% of your melee damage.

Thick Hide

Rank 0/3

Adds [12/24/36]% of your armor value from items to the armor value of your pets and increases the armor value of your pets by [4/7/10]%.

Improved Revive Pet

Rank 0/2

Revive Pet's casting time is reduced by [3/6] sec, mana cost is reduced by [20/40]%, and increases the health your pet returns with by an additional [15/30]%.

Pathfinding

Rank 0/2

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by [3/6]% and increases your pet's movement speed by [15/30]%.

Coordinated Assault

Rank 0/1

Hitting an enemy with Arcane Shot, Steady Shot or Raptor Strike causes your pet's next attack within 6 sec to also perform an attack that deals Physical damage equal to 30% of its Attack Power. This effect can trigger only once every 3 sec.

Unleashed Fury

Rank 0/5

Increases the damage done by your pets by [4/8/12/16/20]%.

Bestial Discipline

Rank 0/2

Increases the Focus regeneration of your pets by [2/5] each tick and reduces the cooldown of your pets' special ability by [10/20]%.

Improved Mend Pet

Rank 0/2

Increases amount you heal your pet with Mend Pet by [20/40]% and gives the spell a [15/50]% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity

Rank 0/5

Increases the critical strike chance of your pets by [3/6/9/12/15]%.

Intimidation

Rank 0/1

Command your pet to intimidate the target on the next successful melee attack, stunning the target for 3 sec, and increasing the pet's threat generation by 50% for 8 sec.

Kill Command

Rank 0/1

Give the command to kill, removing any crowd control effects from your pet and causing your pet's next 2 abilities within 10 sec to be guaranteed to critically strike with 50% increased critical strike damage if that ability is capable of striking critically.

Bestial Precision

Rank 0/2

Increases the physical hit chance of your pets by [4/8]% and the spell hit chance of your pets by [9/18]%. In addition, increases the weapon skill of your pets by [5/10].

Spirit Bond

Rank 0/2

Your pet gains melee attack power equal to [12/25]% of your ranged attack power and spell power equal to [7/15]% of your ranged attack power. While your pet is active, you and your pet will regenerate [1/2]% of total health every 5 sec.

Frenzy

Rank 0/5

Gives your pet a [20/40/60/80/100]% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Baited Shot

Rank 0/1

An instant shot that deals 125% weapon damage and attaches a bait to the target. The target takes 15% more damage from your pet and your pet's attacks to the target generate 5 Focus for 8 sec. Can only be used after your pet critically strikes a target and Focus generation can trigger only once every 2 sec.

Marksmanship0 / 52

Improved Concussive Shot

Rank 0/5

Gives your Concussive Shot a [4/8/12/16/20]% chance to stun the target for 3 sec.

Efficiency

Rank 0/5

Reduces the Mana cost of your Shots and Stings by [2/4/6/8/10]%.

Improved Stings

Rank 0/5

Increases the damage done by your Serpent Sting by [6/12/18/24/30]% and increases the mana drained by Viper Sting by [1/2/3/4/5]%.

Lethal Shots

Rank 0/5

Increases your critical strike chance with ranged weapons by [1/2/3/4/5]%.

Hawk Eye

Rank 0/2

Increases the range of your ranged weapons by [3/6] yards.

Improved Scorpid Sting

Rank 0/2

Scorpid String reduces enemy attack speed by an additional [5/10]% and reduces their damage done by an additional [1/2]%.

Steady Shot

Rank 0/1

A precise shot with a ranged weapon that strikes the target for 60% weapon damage plus an additional 10 damage.

Improved Hunter's Mark

Rank 0/3

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by [5/10/15]%.

Swiftshot

Rank 0/3

Reduces the cooldown of your Arcane Shot and Aimed Shot by [0.3/0.6/1] sec.

Mortal Shots

Rank 0/5

Increases your ranged weapon critical strike damage bonus by [6/12/18/24/30]%.

Scatter Shot

Rank 0/1

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Barrage

Rank 0/3

Increases the damage done by your Multi-Shot and Volley spells by [5/10/15]%.

Piercing Shots

Rank 0/2

Your critical strikes from Multi-Shot, Steady Shot and Aimed Shot cause the target to bleed, dealing [15/30]% of the damage over 8 sec. This damage generates no threat.

Improved Steady Shot

Rank 0/2

Increases the damage done by your Steady Shot by [8/15]%.

Endless Quiver

Rank 0/2

Your Auto Shot, Arcane Shot, Steady Shot and Multi-Shot have a [3/6]% chance to fire an additional normal ranged attack. This additional shot does not spend ammo.

Ranged Weapon Specialization

Rank 0/5

Increases the damage you deal with ranged weapons by [1/2/3/4/5]%.

Trueshot Aura

Rank 0/1

Increases the attack power of party members within 45 yards by 3%, plus an additional 30. The aura lasts until canceled.

Survival0 / 49

Improved Slaying

Rank 0/3

Increases all damage caused against Beasts, Giants, Dragonkin, and Humanoid targets by [1/2/3]% and increases critical damage caused against Beasts, Giants, Dragonkin, and Humanoid targets by an additional [1/2/3]%.

Resourcefulness

Rank 0/5

Reduces the Mana cost of all traps and melee abilities by [2/4/6/8/10]%.

Swift Reflexes

Rank 0/2

Increases your Parry chance and attack speed by [1/2]%.

Entrapment

Rank 0/3

Gives your Immolation Trap, Frost Trap, and Explosive Trap a [8/16/25]% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes

Rank 0/2

Increases the damage done by your offhand weapon by [13/25]% and the critical strike chance of your Lacerate, Raptor Strike, Mongoose Bite, Carve and Wing Clip abilities by [3/6]%.

Improved Wing Clip

Rank 0/3

Gives your Wing Clip ability a [14/28/40]% chance to immobilize the target for 5 sec.

Planning Ahead

Rank 0/2

The duration of Freezing and Frost Trap effects and the damage of Immolation and Explosive Trap effects are increased by [13/25]% if the traps are not triggered within the first 5 sec after being placed.

Survivalist

Rank 0/5

Increases total health by [2/4/6/8/10]%.

Carve

Rank 0/1

A sweeping attack that strikes up to 5 enemies in a 10 yard cone in front of you, dealing 60% weapon damage. This ability shares a cooldown with Multi-Shot.

Deterrence

Rank 0/1

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Stinging Nettle

Rank 0/2

Your Mongoose Bite and triggered Fire traps now apply your highest rank of Serpent Sting for [20/40]% of the duration. Serpent Stings applied this way ignore resistances and immunities.

Surefooted

Rank 0/3

Increases hit chance by [1/2/3]% and increases the chance movement impairing effects will be resisted by an additional [5/10/15]%.

Improved Feign Death

Rank 0/2

Reduces the chance your Feign Death ability will be resisted by [4/8]%.

Killer Instinct

Rank 0/3

Increases your critical strike chance with all attacks by [1/2/3]%, increases your melee critical strike damage bonus by [7/14/20]%.

Trap Mastery

Rank 0/3

Increases the duration of Freezing and Frost Trap effects by [10/20/30]% and the damage of Immolation and Explosive Trap effects by [10/20/30]%. In addition, reduces the chance that enemies will resist trap effects by [4/7/10]%.

Lacerate

Rank 0/1

Deepen your target's open wound, dealing damage equal to 35% of your melee Attack Power and bleeding them for 20% of the damage over 8 sec. Can only be used after critically striking your target. Using this ability from the sides of your target increases its damage by 10% and causes the bleed to deal its total damage 100% faster.

Vicious Strikes

Rank 0/2

Reduces the cooldown of your Raptor Strike and Mongoose Bite abilities by [0/1] sec.

Lightning Reflexes

Rank 0/5

Increases your Agility by [2/4/6/8/10]% and increases your melee attack power by an amount equal to [20/40/60/80/100]% of your Agility.

Untamed Trapper

Rank 0/1

Reduces the mana cost of your Immolation Trap and Explosive Trap effects by 20% and increases their damage based on your melee Attack Power. In addition, all traps can be placed while in combat.