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Shaman
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Elemental0 / 48

Convection

Rank 0/5

Reduces the mana cost of your offensive Fire, Frost, and Nature spells by [2/4/6/8/10]%.

Concussion

Rank 0/5

Increases the damage done by your Fire, Frost, and Nature spells by [1/2/3/4/5]%.

Earth's Grasp

Rank 0/2

Increases the health of your Stoneclaw Totem by [25/50]% and the radius of your Earthbind Totem by [10/20]%.

Elemental Warding

Rank 0/3

Reduces damage taken from Fire, Frost and Nature effects by [4/7/10]%.

Elemental Devastation

Rank 0/3

Increases your chance to hit with spells and melee attacks by [1/2/3]% and your melee critical strikes increase your chance to hit with spells by additional [3/6/9]% for 10 sec.

Elemental Focus

Rank 0/1

After landing a critical strike with a Fire, Frost, or Nature damage spell or melee attack, you enter a Clearcasting state. The Clearcasting state reduces the mana cost of your next two damage spells or abilities by 60%.

Reverberation

Rank 0/3

Reduces the cooldown of your Shock spells by [0.2/0.4/0.6] sec.

Call of Thunder

Rank 0/5

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional [1/2/3/4/6]%.

Improved Molten Blast

Rank 0/2

Refreshing Flame Shock with Molten Blast deals damage equal to [30/60]% of the refreshed duration.

Improved Fire Totems

Rank 0/2

Reduces the delay before your Fire Nova Totem activates by [1/2] sec, decreases the threat generated by your Magma Totem by [25/50]%, and increases your Searing Totem's attack speed by [10/20]% and its attack range by [5/10] yards.

Eye of the Storm

Rank 0/3

Gives you a [33/66/100]% chance to gain the Focused Casting effect for 6 sec after being hit by a melee or ranged critical strike. While active, Focused Casting prevents you from losing casting time when taking damage while casting Elemental spells.

Call of Flame

Rank 0/3

Increases the damage done by your Fire Totems and Fire spells by [5/10/15]%, and the range of your Flame Shock by [3/6/10] yards.

Storm Reach

Rank 0/2

Increases the range of your Lightning Bolt and Chain Lightning spells by [3/6] yards.

Elemental Mastery

Rank 0/1

Increases your Fire, Frost, and Nature damage by 15% and reduces the mana cost of your offensive spells by 20% for 10 sec.

Elemental Fury

Rank 0/2

Increases the damage done by your Fire and Nature spells by [5/10]% and increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by [50/100]%.

Lightning Mastery

Rank 0/5

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by [0.2/0.4/0.6/0.8/1] sec.

Earthquake

Rank 0/1

Breaks the earth beneath the target, dealing 227 to 252 Nature damage and an additional 35% of the initial damage to enemies within 10 yards. Creates a patch of broken earth that slows enemies inside it by 15%. After 4 seconds, the broken earth erupts in an aftershock, dealing damage equal to 30% of the initial damage to all enemies within the area.

Enhancement0 / 48

Ancestral Knowledge

Rank 0/5

Increases the total value of all your stats by [1/2/3/4/5]%.

Shield Specialization

Rank 0/5

Increases your chance to block attacks with a shield by [1/2/3/4/5]% and increases the amount blocked by [6/12/18/24/30]%.

Totemic Alignment

Rank 0/2

[45/90]% of the threat generated by your totems is transferred to you.

Thundering Strikes

Rank 0/5

Improves your chance to get a critical strike with your weapon attacks by [1/2/3/4/5]%.

Stable Shields

Rank 0/3

Increases the number of charges of your shield spells by [2/4/6], but increases the cooldown between activations by 1 sec.

Improved Ghost Wolf

Rank 0/2

Reduces the cast time of your Ghost Wolf spell by [1/2] sec.

Calming Winds

Rank 0/3

Reduces threat generated by your physical attacks, weapon imbue effects, and your Lightning Strike and Stormstrike abilities by [8/16/25]%. This effect does not apply while Rockbiter Weapon is active.

Lightning Strike

Rank 0/1

Instantly strikes your target, causing 20% weapon damage and an additional 10% as Nature damage. This strike also triggers an empowered version of your active shield, consuming 1 charge.

Ancestral Guardian

Rank 0/3

Increases your armor value from items by [5/10/15]% and chance to dodge by an additional [2/4/6]%.

Flurry

Rank 0/5

Increases your attack speed by [8/11/14/17/20]% for your next 3 swings after dealing a melee critical strike.

Spirit Armor

Rank 0/2

Increases the armor gained from shields by [15/30]% and threat generated by [5/10]% while wearing a shield.

Enhancing Totems

Rank 0/2

Increases the effect of your Strength of Earth and Grace of Air Totems by [12/25]% and reduces the cooldown of your Grounding Totem by [1/2] sec. Your Stoneskin Totem's damage reduction is increased by [15/30]% and additionally it increases block amount by [15/30]%.

Elemental Weapons

Rank 0/3

Imbuing your weapon gives you a special benefit based on the imbue. Flametongue: Increases the damage done by your Fire Totems and spells by [10/20/30]%. Rockbiter: Reduces your damage taken by [4/7/10]%. Frostbrand: Increases the chance to proc the effect by [8/16/25]% and becomes guaranteed to critically hit if the target is afflicted with Frost Shock. Windfury: Gaining extra attacks increases your movement speed by [3/6/10]% for 5 sec. This stacks with other movement speed increasing effects.

Stormstrike

Rank 0/1

Gives you an extra attack for 100% weapon damage and increases the next 2 sources of Nature damage you deal by 25%. Lasts 12 sec.

Element's Grace

Rank 0/5

Increases the damage you deal with all weapons, Stormstrike and Lightning Strike abilities by [2/4/6/8/10]%. Increases the critical strike chance of your instant cast spells by [2/4/6/8/10]%.

Bloodlust

Rank 0/1

Fly into a frenzy, increasing your attack speed by 20% and spell casting speed by 20% for 30 sec. While under this effect, your melee critical strikes increase the attack and spell casting speed of all party members within 30 yards by 8% for 6 sec.

Restoration0 / 48

Improved Healing Wave

Rank 0/5

Reduces the casting time of your Healing Wave spell by [15/0.3/45/0.6/75] sec.

Tidal Focus

Rank 0/5

Reduces the Mana cost of your healing spells by [1/2/3/4/5]% and your totems by [5/10/15/20/25]%.

Improved Reincarnation

Rank 0/2

Reduces the cooldown of your Reincarnation spell by [10/20] min and increases the amount of health and mana you reincarnate with by an additional [10/20]%.

Ancestral Healing

Rank 0/3

Increases your target's armor value by [8/16/25]% for 15 sec after getting a critical effect from one of your healing spells.

Tidal Mastery

Rank 0/5

Increases the critical effect chance of your healing and lightning spells by [1/2/3/4/5]%.

Healing Way

Rank 0/3

Your Healing Wave and Lesser Healing Wave spells have a [33/66/100]% chance to increase the healing of your next Healing Wave or Lesser Healing Wave on that target by 6% for 15 sec. Stacks up to 3 times.

Healing Focus

Rank 0/2

Gives you a [35/70]% chance to avoid interruption caused by damage while casting any healing spell.

Totemic Mastery

Rank 0/1

Increases the duration of your helpful totems by 20% and the amount of mana refunded by Totemic Recall by an additional 15%.

Nature's Grace

Rank 0/3

Reduces the threat generated by your Nature spells by [5/10/15]%.

Restorative Totems

Rank 0/5

Reduces mana cost of your Mana Spring Totem by [10/20/30/40/50]% and increases the effect of your Healing Stream Totem by [5/10/15/20/25]%.

Improved Water Shield

Rank 0/3

While your Water Shield is active, you restore [3/6/9] Mana every 5 sec, and your total mana regeneration is increased by [1/1.5/2]% for each active Water Shield globe.

Tidal Surge

Rank 0/2

After healing a target affected by your Healing Way effect, you have a [15/30]% chance to regain mana equal to 15% of the base cost of the spell.

Nature's Swiftness

Rank 0/1

When activated, your next Nature spell with a casting time less than 10 sec becomes an instant cast spell.

Undertow

Rank 0/2

Your Healing Wave and Lesser Healing Wave spells have a [25/50]% chance to restore a charge of your active Water Shield. When your Water Shield is at maximum charges, this effect consumes a charge instead.

Improved Chain Heal

Rank 0/5

Reduces the cast time of your Chain Heal spell by [0.2/0.4/0.6/0.8/1] sec.

Spirit Link

Rank 0/1

Links the spirit of an ally to that of other group members within 35 yards. When the target takes damage, 30% is distributed among nearby allies. Lasts 20 sec.