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Rogue
0 / 0 / 0Points left: 51

Assassination0 / 46

Improved Eviscerate

Rank 0/3

Increases the damage done by your Eviscerate ability by [5/10/15]%.

Remorseless Attacks

Rank 0/2

After killing an opponent that yields experience or honor, gives you a [20/40]% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, or Ghostly Strike. Lasts 20 sec.

Malice

Rank 0/5

Increases your critical strike chance by [1/2/3/4/5]%.

Ruthlessness

Rank 0/3

Gives your finishing moves a [20/40/60]% chance to add a combo point to your target.

Murder

Rank 0/2

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by [1/2]%.

Improved Slice and Dice

Rank 0/3

Increases the duration of your Slice and Dice ability by [15/30/45]%.

Relentless Strikes

Rank 0/1

Your finishing moves have a 20% chance per combo point to restore 25 energy.

Improved Expose Armor

Rank 0/2

Increases the armor reduced by your Expose Armor ability by [25/50]%.

Lethality

Rank 0/5

Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by [6/12/18/24/30]%.

Vile Poisons

Rank 0/5

Increases the damage dealt by your poisons by [4/8/12/16/20]% and gives your poisons an additional [8/16/24/32/40]% chance to resist dispel effects.

Improved Poisons

Rank 0/5

Increases the chance to apply poisons to your target by [2/4/6/8/10]%.

Cold Blood

Rank 0/1

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

Improved Kidney Shot

Rank 0/3

While affected by your Kidney Shot ability, the target receives an additional [3/6/9]% damage from all sources.

Seal Fate

Rank 0/5

Your critical strikes from abilities that add combo points have a [20/40/60/80/100]% chance to add an additional combo point.

Vigor

Rank 0/1

Increases your maximum Energy by 10.

Combat0 / 59

Improved Gouge

Rank 0/3

Increases the effect duration of your Gouge ability by [0.5/1/1.5] sec.

Improved Sinister Strike

Rank 0/2

Reduces the Energy cost of your Sinister Strike ability by [3/5].

Lightning Reflexes

Rank 0/5

Increases your Dodge chance by [1/2/3/4/5]%.

Improved Backstab

Rank 0/3

Increases the critical strike chance of your Backstab ability by [10/20/30]%.

Deflection

Rank 0/5

Increases your Parry chance by [1/2/3/4/5]%.

Precision

Rank 0/5

Increases your chance to hit with melee weapons by [1/2/3/4/5]%.

Endurance

Rank 0/2

Reduces the cooldown of your Sprint and Evasion abilities by [45/1.5] sec/min.

Riposte

Rank 0/1

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Improved Sprint

Rank 0/2

Gives a [50/100]% chance to remove all movement impairing effects when you activate your Sprint ability.

Improved Kick

Rank 0/2

Gives your Kick ability a [50/100]% chance to silence the target for 2 sec.

Close Quarters Combat

Rank 0/5

Increases your chance to get a critical strike with Daggers and Fist Weapons by [1/2/3/4/5]%.

Dual Wield Specialization

Rank 0/5

Increases the damage done by your offhand weapon by [10/20/30/40/50]%.

Mace Specialization

Rank 0/5

Increases your skill with Maces by [1/2/3/4/5], and gives you a [1/2/3/4/6]% chance to stun your target for 3 sec with a mace.

Blade Flurry

Rank 0/1

Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.

Sword Specialization

Rank 0/5

Gives you a [1/2/3/4/5]% chance to get an extra attack on the same target after dealing damage with your Sword.

Throwing Weapon Specialization

Rank 0/2

Increases the range of Throw and Deadly Throw by [3/6] yards and gives your Deadly Throw a [50/100]% chance to interrupt the target for 3 sec.

Weapon Expertise

Rank 0/2

Increases your skill with Sword, Fist and Dagger weapons by [3/5].

Aggression

Rank 0/3

Increases the damage of your Sinister Strike and Eviscerate abilities by [2/4/6]%.

Adrenaline Rush

Rank 0/1

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety0 / 46

Master of Deception

Rank 0/5

Reduces the chance enemies have to detect you while in Stealth mode.

Opportunity

Rank 0/5

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by [4/8/12/16/20]%.

Sleight of Hand

Rank 0/2

Reduces the chance you are critically hit by melee and ranged attacks by [1/2]% and increases the threat reduction of your Feint ability by [10/20]%.

Elusiveness

Rank 0/2

Reduces the cooldown of your Vanish and Blind abilities by [45/1.5] sec/min.

Camouflage

Rank 0/5

Increases your speed while stealthed by [3/6/9/12/15]% and reduces the cooldown of your Stealth ability by [1/2/3/4/5] sec.

Initiative

Rank 0/3

Gives you a [25/50/75]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Ghostly Strike

Rank 0/1

A strike that deals 125% melee damage and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.

Improved Ambush

Rank 0/3

Increases the critical strike chance of your Ambush ability by [15/30/45]%.

Setup

Rank 0/3

Gives you a [15/30/45]% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Improved Sap

Rank 0/2

Gives you a [50/100]% chance to return to stealth mode after using your Sap ability.

Serrated Blades

Rank 0/3

Causes your attacks to ignore [1.67/3.34/5] of your target's Armor per level and increases the damage dealt by your Rupture ability by [10/20/30]%.

Heightened Senses

Rank 0/2

Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by [2/4]%.

Preparation

Rank 0/1

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Dirty Deeds

Rank 0/2

Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/20].

Hemorrhage

Rank 0/1

An instant strike that damages the opponent and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 sec. Awards 1 combo point.

Deadliness

Rank 0/5

Increases your Attack Power by [2/4/6/8/10]%.

Premeditation

Rank 0/1

When used, adds 2 combo points to your target. You must add to or use those combo points within 10 sec or the combo points are lost.