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Rogue
21 / 0 / 30Level: 60

Assassination21 / 48

Improved Eviscerate

Rank 0/3

Increases the damage done by your Eviscerate ability by [5/10/15]%.

Remorseless Attacks

Rank 0/2

After killing an opponent that yields experience or honor, gives you a [20/40]% increased critical strike chance on your next Combo Point generating ability. Lasts 40 sec.

Malice

Rank 5/5

Increases your critical strike chance by [1/2/3/4/5]%.

Ruthlessness

Rank 3/3

Gives your finishing moves a [33/66/100]% chance to add a combo point to your target.

Murder

Rank 2/2

Increases all damage caused against Humanoid, Giant, Beast and Dragonkin targets by [1/2]%.

Improved Blade Tactics

Rank 0/3

Increases the duration of your Slice and Dice and Flourish abilities by [15/30/45]%.

Relentless Strikes

Rank 1/1

Your finishing moves have a 20% chance per combo point to restore 20 energy and increase the damage of your finishing moves by 5% for 30 sec. Stacks up to 5 times.

Throwing Weapon Specialization

Rank 0/2

Increases the range of Throw and Deadly Throw by [3/6] yards and gives your Deadly Throw a [50/100]% chance to apply your off-hand weapon poison.

Lethality

Rank 5/5

Increases the critical strike damage bonus of your combo point generating abilities by [6/12/18/24/30]%.

Taste for Blood

Rank 0/3

Increases the duration of your Rupture by [2/4/6] sec. Each time you use Rupture, your physical damage is increased by [1/2/3]% per combo point for its full duration, regardless of successful application.

Vile Poisons

Rank 3/3

Increases the damage dealt by your poisons by [10/20/30]% and gives your poisons an additional [14/27/40]% chance to resist dispel effects.

Improved Poisons

Rank 1/3

Increases the chance to apply poisons to your target by [3/6/10]%.

Efficient Poisons

Rank 0/3

Reduces the chance your poisons will be resisted by [4/8/12]% and gives your poison applications a [15/30/45]% chance to not consume a charge.

Envenom

Rank 0/1

Finishing move that increases the effectiveness and the chance to apply poisons to your target by 30%. Lasts longer per combo point: 1 point : 12 seconds 2 points: 16 seconds 3 points: 20 seconds 4 points: 24 seconds 5 points: 28 seconds

Cold Blood

Rank 1/1

When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Noxious Assault, or Eviscerate by 100%.

Vigor

Rank 0/2

Increases your maximum Energy by [5/10]. Each time you apply poison to your target, you have a [50/100]% chance to gain 2 Energy.

Seal Fate

Rank 0/5

Your critical strikes from abilities that add combo points have a [20/40/60/80/100]% chance to add an additional combo point.

Noxious Assault

Rank 0/1

Strikes with both weapons, dealing 30 damage plus 35% of your Attack Power and applies poisons from both weapons. Awards 1 combo point.

Combat0 / 54

Opportunity

Rank 0/5

Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by [4/8/12/16/20]%.

Lightning Reflexes

Rank 0/5

Increases your Dodge chance by [1/2/3/4/5]%.

Deflection

Rank 0/5

Increases your Parry chance by [1/2/3/4/5]%.

Improved Backstab

Rank 0/3

Increases the critical strike chance of your Backstab ability by [10/20/30]% and gives your Backstab a [15/30/45]% chance to award an additional combo point.

Precision

Rank 0/5

Increases your chance to hit with melee weapons by [1/2/3/4/5]%.

Riposte

Rank 0/1

A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.

Improved Sprint

Rank 0/2

Gives a [50/100]% chance to remove all movement impairing effects when you activate your Sprint ability.

Setup

Rank 0/3

Gives you a [15/30/45]% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells.

Improved Kick

Rank 0/2

Gives your Kick ability a [50/100]% chance to silence the target for 2 sec.

Concussive Blows

Rank 0/5

Gives you a [1/2/3/4/6]% chance to stun your target for 3 sec with a mace.

Dual Wield Specialization

Rank 0/5

Increases the damage done by your offhand weapon by [10/20/30/40/50]%.

Close Quarters Combat

Rank 0/2

Increases your chance to get a critical strike with Maces, Daggers and Fist Weapons by [2/5]%.

Surprise Attack

Rank 0/1

A surprise strike that deals 25% of your Attack Power as damage. Only useable after the target dodges and cannot be blocked, dodged or parried by the target. Awards 1 combo points.

Hack and Slash

Rank 0/2

Gives you a [2/5]% chance to get an extra attack on the same target after dealing damage with your Axe or Sword.

Weapon Expertise

Rank 0/2

Increases your skill with Axe, Dagger, Fist, Mace and Sword weapons by [3/5].

Blade Rush

Rank 0/2

Increases your melee attack speed by [2/5]% and reduces the time between your Energy regeneration ticks by an amount equal to your Agility. More effective than Blade Rush (Rank 1).

Aggression

Rank 0/3

Increases the damage of your Sinister Strike, Eviscerate, Riposte and Surprise Attack abilities by [3/6/10]%.

Adrenaline Rush

Rank 0/1

Increases your Energy regeneration rate by 100% for 15 sec.

Subtlety30 / 47

Camouflage

Rank 5/5

Increases your speed while stealthed by [3/6/9/12/15]% and reduces the cooldown of your Stealth ability by [1/2/3/4/5] sec. In addition, reduces the chance enemies have to detect you while in Stealth mode. More effective than Camouflage (Rank 1).

Improved Expose Armor

Rank 0/2

Increases the armor reduced by your Expose Armor ability by [25/50]%.

Improved Gouge

Rank 0/3

Increases the effect duration of your Gouge ability by [0.5/1/1.5] sec.

Improved Ambush

Rank 0/3

Increases the critical strike chance of your Ambush ability by [15/30/45]%. Your Ambush will refund [5/10/15] Energy if it does not result in a critical strike.

Elusiveness

Rank 2/2

Reduces the cooldown of your Vanish and Blind abilities by [45/1.5] min.

Serrated Blades

Rank 3/3

Causes your attacks to ignore [1.67/3.34/5] of your target's Armor per level and increases the damage dealt by your Rupture and Garrote abilities by [10/20/30]%.

Initiative

Rank 0/3

Gives you a [33/66/100]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.

Improved Ghostly Strike

Rank 3/3

Your Ghostly Strike increases your movement speed by [5/10/15]% and increases your party members' movement speed by [2/4/6]% within 30 yards for 5 sec. In addition, reduces the Energy cost of your Ghostly Strike by [3/6/10].

Smoke Bomb

Rank 1/1

Creates a cloud of thick smoke in 8 yards around you for 8 sec. All targets inside the smoke have a 20% reduced chance of being hit by attacks and spells for the duration.

Hemorrhage

Rank 1/1

An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by 2%. Lasts 50 charges or 15 sec. Awards 1 combo point.

Cloaked in Shadows

Rank 0/2

Whenever you Vanish, you and nearby party members within 20 yards are cloaked in shadows, gaining a barrier that absorbs up to [6/12]% of your maximum health for 20 sec.

Blackjack

Rank 2/2

Your Sap and Blind abilities reduce the target's damage dealt by [5/10]% for 8 sec when their effect ends or fails to apply. In addition, you have a [50/100]% chance to return to stealth after using your Sap ability.

Blinding Haze

Rank 3/3

Reduces the Energy cost of your Distract by [5/10/15]. In addition, targets hit by your Distract have their chance to hit reduced by [2/4/6]% for 6 sec. This effect is guaranteed to be applied.

Dirty Deeds

Rank 2/2

Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/20].

Preparation

Rank 1/1

When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

Shadow of Death

Rank 0/1

A finishing move that etches a sigil onto the target for 6 sec. The sigil accumulates damage equal to a percentage of all damage the target takes during its duration, up to a percentage of your Attack Power. When the maximum capacity is reached or the sigil expires, the stored damage is unleashed as Physical damage. Both values increase with each combo point: 1 point : 10% of damage accumulated, up to 50% of Attack Power 2 points: 20% of damage accumulated, up to 100% of Attack Power 3 points: 30% of damage accumulated, up to 150% of Attack Power 4 points: 40% of damage accumulated, up to 200% of Attack Power 5 points: 50% of damage accumulated, up to 250% of Attack Power

Bloody Mess

Rank 2/2

Reduces the Energy cost of your Hemorrhage by [2/5] and increases the Physical damage dealt bonus of your Hemorrhage by [50/100]%.

Honor Among Thieves

Rank 0/2

Physical critical strikes by you or party members within 20 yards grant you [2/5] Energy.

Tricks of the Trade

Rank 5/5

Your opening moves have a [20/40/60/80/100]% chance and your finishing moves have a [4/8/12/16/20]% chance per combo point to increase your party members' critical strike chance by 2% for 12 sec. This effect stacks up to 2 times.

Mark for Death

Rank 0/1

A marking strike that deals 135% weapon damage and reveals the target’s vulnerabilities, increasing your party members' Attack Power by 30% and damage done by magical spells and effects up to 18% of your melee Attack Power for 8 sec. Cannot be blocked, dodged or parried by the target. Awards 2 combo point.