Camouflage
Rank 5/5
Increases your speed while stealthed by [3/6/9/12/]% and reduces the cooldown of your Stealth ability by [1/2/3/4/] sec. In addition, reduces the chance enemies have to detect you while in Stealth mode. More effective than Camouflage (Rank 1).
Improved Expose Armor
Rank 0/2
Increases the armor reduced by your Expose Armor ability by [25/50]%.
Improved Gouge
Rank 0/3
Increases the effect duration of your Gouge ability by [0.5/1/1.5] sec.
Improved Ambush
Rank 0/3
Increases the critical strike chance of your Ambush ability by [15/30/45]%. Your Ambush will refund [5/10/15] Energy if it does not result in a critical strike.
Elusiveness
Rank 2/2
Reduces the cooldown of your Vanish and Blind abilities by [45/] min.
Serrated Blades
Rank 3/3
Causes your attacks to ignore [1.67/3.34/] of your target's Armor per level and increases the damage dealt by your Rupture and Garrote abilities by [10/20/]%.
Initiative
Rank 0/3
Gives you a [33/66/100]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Ghostly Strike
Rank 3/3
Your Ghostly Strike increases your movement speed by [5/10/]% and increases your party members' movement speed by [2/4/]% within 30 yards for 5 sec. In addition, reduces the Energy cost of your Ghostly Strike by [3/6/].
Smoke Bomb
Rank 1/1
Creates a cloud of thick smoke in 8 yards around you for 8 sec. All targets inside the smoke have a 20% reduced chance of being hit by attacks and spells for the duration.
Hemorrhage
Rank 1/1
An instant strike that deals 110% weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by 2%. Lasts 50 charges or 15 sec. Awards 1 combo point.
Cloaked in Shadows
Rank 0/2
Whenever you Vanish, you and nearby party members within 20 yards are cloaked in shadows, gaining a barrier that absorbs up to [6/12]% of your maximum health for 20 sec.
Blackjack
Rank 2/2
Your Sap and Blind abilities reduce the target's damage dealt by [5/]% for 8 sec when their effect ends or fails to apply. In addition, you have a [50/]% chance to return to stealth after using your Sap ability.
Blinding Haze
Rank 3/3
Reduces the Energy cost of your Distract by [5/10/]. In addition, targets hit by your Distract have their chance to hit reduced by [2/4/]% for 6 sec. This effect is guaranteed to be applied.
Dirty Deeds
Rank 2/2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/].
Preparation
Rank 1/1
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Shadow of Death
Rank 0/1
A finishing move that etches a sigil onto the target for 6 sec. The sigil accumulates damage equal to a percentage of all damage the target takes during its duration, up to a percentage of your Attack Power. When the maximum capacity is reached or the sigil expires, the stored damage is unleashed as Physical damage. Both values increase with each combo point:
1 point : 10% of damage accumulated, up to 50% of Attack Power
2 points: 20% of damage accumulated, up to 100% of Attack Power
3 points: 30% of damage accumulated, up to 150% of Attack Power
4 points: 40% of damage accumulated, up to 200% of Attack Power
5 points: 50% of damage accumulated, up to 250% of Attack Power
Bloody Mess
Rank 2/2
Reduces the Energy cost of your Hemorrhage by [2/] and increases the Physical damage dealt bonus of your Hemorrhage by [50/]%.
Honor Among Thieves
Rank 0/2
Physical critical strikes by you or party members within 20 yards grant you [2/5] Energy.
Tricks of the Trade
Rank 5/5
Your opening moves have a [20/40/60/80/]% chance and your finishing moves have a [4/8/12/16/]% chance per combo point to increase your party members' critical strike chance by 2% for 12 sec. This effect stacks up to 2 times.
Mark for Death
Rank 0/1
A marking strike that deals 135% weapon damage and reveals the target’s vulnerabilities, increasing your party members' Attack Power by 30% and damage done by magical spells and effects up to 18% of your melee Attack Power for 8 sec. Cannot be blocked, dodged or parried by the target. Awards 2 combo point.