Improved Heroic Strike
Reduces the cost of your Heroic Strike ability by [1/2/3] rage point/points.
Deflection
Increases your Parry chance by [1/2/3/4/5]%.
Improved Rend
Increases the bleed damage done by your Rend ability by [15/25/35]%.
Improved Charge
Increases the amount of rage generated by your Charge ability by [3/6].
Tactical Mastery
You retain up to [5/10/15/20/25] of your rage points when you change stances.
Improved Thunder Clap
Reduces the cost of your Thunder Clap ability by [1/2/4] rage point and increases the damage by [20/40/60]%.
Improved Overpower
Increases the critical strike chance of your Overpower ability by [25/50]%.
Anger Management
Increases the time required for your rage to decay while out of combat by 30% and generate 1 rage per 3 seconds while in combat.
Deep Wounds
Your critical strikes cause the opponent to bleed, dealing [20/40/60]% of your melee weapon's average damage over 12 sec.
Two-Handed Weapon Specialization
Increases the damage you deal with two-handed melee weapons by [1/2/3/4/5]%.
Impale
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by [10/20]%.
Poleaxe Specialization
Increases your chance to get a critical strike with Axes and Polearms by [1/2/3/4/5]%.
Sweeping Strikes
Your next 5 melee attacks strike an additional nearby opponent.
Mace Specialization
Gives you a [1/2/3/4/6]% chance to stun your target for 3 sec with a Mace.
Sword Specialization
Gives you a [1/2/3/4/5]% chance to get an extra attack on the same target after dealing damage with your Sword.
Improved Disciplines
Reduces the cooldown of your Retaliation, Recklessness and Shield Wall abilities by [2/4/6] min.
Improved Hamstring
Gives your Hamstring ability a [5/10/15]% chance to immobilize the target for 5 sec.
Mortal Strike
A vicious strike that deals melee damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.