Improved Blessing of Might
Increases the melee attack power bonus of your Blessing of Might by [4/8/12/16/20]%.
Benediction
Reduces the Mana cost of your Judgement and Seal spells by [3/6/9/12/15]%.
Improved Judgement
Decreases the cooldown of your Judgement spell by [1/2] sec.
Heart of the Crusader
Increases the melee attack power bonus of your Seal of the Crusader and the Holy damage increase of your Crusader Strike by [5/10/15]%.
Deflection
Increases your Parry chance by [1/2/3/4/5]%.
Vindication
Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by [5/10/15]% for 10 sec.
Conviction
Increases your chance to get a critical strike with melee weapons by [1/2/3/4/5]%.
Blessing of Kings
Places a Blessing on the friendly target, increasing total stats by 10% for 5 min. Players may only have one Blessing on them per Paladin at any one time.
Pursuit of Justice
Increases movement and mounted movement speed by [4/8]%. This does not stack with other movement speed increasing effects.
Eye for an Eye
All spell criticals against you cause [15/30]% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Improved Retribution Aura
Increases the damage done by your Retribution Aura by [25/50]%.
Two-Handed Weapon Specialization
Increases the damage you deal with two-handed melee weapons by [2/4/6]%.
Seal of Command
Gives the Paladin a chance to deal additional Holy damage equal to 70% of melee damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.
Unleashing this Seal's energy will judge an enemy, instantly causing 68.89999961853027 to 72.89999961853027 Holy damage, 137.79999923706055 to 145.79999923706055 if the target is stunned or incapacitated.
Sanctified Command
Gives your Seal of Command a [45/90]% chance to resist dispel effects and your Judgement of Command will restore mana equal to [10/20]% of the base mana cost of the Seal of Command to you and nearby party members.
Vengeance
Gives you a [3/6/9/12/15]% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.
Repentance
Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, and Humanoids.