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Mage
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Arcane0 / 50

Arcane Subtlety

Rank 0/2

Reduces your target's resistance to all your spells by [5/10] and reduces the threat caused by your Arcane spells by [20/40]%.

Arcane Focus

Rank 0/5

Reduces the chance that the opponent can resist your Arcane spells by [2/4/6/8/10]%.

Improved Arcane Missiles

Rank 0/5

Gives you a [20/40/60/80/100]% chance to avoid interruption caused by damage while channeling Arcane Missiles.

Wand Specialization

Rank 0/2

Increases your damage and chance to hit with Wands by [13/25]% and [5/10]%, respectively. Successful Wand attacks have a chance to restore 0 mana. Higher chance to trigger than Wand Specialization (Rank 1).

Magic Absorption

Rank 0/3

Increases all resistances by [4/7/10] and whenever one of your spells is partially or fully resisted you restore [1/2/3]% of your maximum mana. This effect can occur once every 2 sec.

Arcane Concentration

Rank 0/5

Gives you a [2/4/6/8/10]% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%. This effect can occur once every 8 sec.

Magic Attunement

Rank 0/1

Increases the effect of your Amplify Magic and Dampen Magic spells by 100% and allows them to be cast on enemies. Only affects targets level 62 or lower.

Arcane Impact

Rank 0/3

Increases the critical strike chance of your Arcane spells by an additional [2/4/6]%.

Arcane Rupture

Rank 0/1

Rupture your target with the force of concentrated arcane energy, dealing 101 to 114 Arcane damage and increasing the damage and mana cost of your Arcane Missiles spell by 25% for 8 sec.

Improved Mana Shield

Rank 0/2

Decreases the mana lost per point of damage taken when Mana Shield is active by [13/25]%.

Improved Counterspell

Rank 0/2

Gives your Counterspell a [50/100]% chance to silence the target for 4 sec.

Temporal Convergence

Rank 0/3

Your Arcane Missiles have a chance of [5/10/15]% to reset the cooldown of Arcane Rupture and cause it to return its base mana cost on its next cast. This effect can occur once every 15 sec.

Arcane Meditation

Rank 0/3

Allows [7/14/20]% of your Mana regeneration to continue while casting. This effect is tripled while below 35% total mana.

Arcane Instability

Rank 0/3

Your successful damaging Arcane spells have an [8/16/25]% chance to uncontrollably erupt, consuming 2% of your base mana to deal 25% more damage.

Presence of Mind

Rank 0/1

When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

Accelerated Arcana

Rank 0/1

Increases the casting speed of your Arcane spells by 5%. In addition, casting speed increase effects increase the cooldown recovery speed of your Arcane spells and the tick speed of your Arcane Missiles, reducing their duration.

Arcane Potency

Rank 0/2

Increases the critical strike damage bonus of your Arcane spells by [50/100]%.

Resonance Cascade

Rank 0/5

Your successful damaging Arcane spells have a [4/8/12/16/20]% chance to duplicate for 50% of the damage. This effect can trigger off of itself and duplicated Arcane Missiles are channeled in tandem with the original cast.

Arcane Power

Rank 0/1

When activated, your casting speed is increased by 30% while draining 1% of your maximum mana every second and reducing all mana gain by 50%. Falling below 10% maximum mana causes you to violently combust from uncontrollable power, killing you instantly. Lasts 20 sec and cannot be cancelled.

Fire0 / 49

Improved Fireball

Rank 0/5

Reduces the casting time of your Fireball spell by [0.1/0.2/0.3/0.4/0.5] sec.

Impact

Rank 0/5

Gives your Fire spells a [2/4/6/8/10]% chance to stun the target for 2 sec.

Ignite

Rank 0/5

Your critical strikes from Fire damage spells cause the target to burn for an additional [8/16/24/32/40]% of your spell's damage over 6 sec.

Flame Throwing

Rank 0/2

Increases the range of your Fire spells by [3/6] yards.

Improved Fire Blast

Rank 0/3

Reduces the cooldown of your Fire Blast spell by [0.5/1/1.5] sec and reduces the global cooldown of your Fire Blast spell by [0.2/0.3/0.5] sec.

Incinerate

Rank 0/2

Increases the critical strike chance of your Fire Blast and Scorch spells by [2/4]%.

Improved Flamestrike

Rank 0/3

Increases the critical strike chance of your Flamestrike spell by [5/10/15]%.

Pyroblast

Rank 0/1

Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

Burning Soul

Rank 0/2

Gives your Fire spells a [35/70]% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by [15/30]%.

Improved Scorch

Rank 0/3

Your Scorch spells have a [33/66/100]% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

Improved Fire Ward

Rank 0/2

Causes your Fire Ward to have a [10/20]% chance to reflect Fire spells while active.

Master of Elements

Rank 0/3

Your Fire and Frost spell criticals will refund [10/20/30]% of their base mana cost.

Blast Wave

Rank 0/1

A wave of flame radiates outward from the caster, damaging all enemies caught within the 10 yard blast for 160 to 192 Fire damage, and dazing them for 6 sec.

Critical Mass

Rank 0/3

Increases the critical strike chance of your Fire spells by [2/4/6]%.

Hot Streak

Rank 0/3

Gives your Fireball and Fire Blast spell criticals a [33/66/100]% chance to grant you the Hot Streak effect. The Hot Streak effect lowers the cast time of your next Pyroblast by 1 sec per stack, and lasts 3 min. Stacks up to 5 times.

Fire Power

Rank 0/5

Increases the damage done by your Fire spells by [2/4/6/8/10]%.

Combustion

Rank 0/1

When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost0 / 53

Frost Warding

Rank 0/2

Increases the armor and resistances given by your Frost Armor and Ice Armor spells by [15/30]%. In addition, gives your Frost Ward a [10/20]% chance to reflect Frost spells and effects while active.

Improved Frostbolt

Rank 0/5

Reduces the casting time of your Frostbolt spell by [0.1/0.2/0.3/0.4/0.5] sec.

Elemental Precision

Rank 0/3

Reduces the chance that the opponent can resist your Frost and Fire spells by [2/4/6]%.

Piercing Ice

Rank 0/3

Increases the damage done by your Frost spells by [2/4/6]%.

Frostbite

Rank 0/3

Gives your Chill effects a [5/10/15]% chance to freeze the target for 5 sec.

Improved Frost Nova

Rank 0/2

Reduces the cooldown of your Frost Nova spell by [2/4] sec.

Permafrost

Rank 0/3

Increases the duration of your Chill effects by [1/2/3] sec and reduces the target's speed by an additional [4/7/10]%.

Ice Shards

Rank 0/5

Increases the critical strike damage bonus of your Frost spells by [20/40/60/80/100]%.

Cold Snap

Rank 0/1

When activated, this spell finishes the cooldown on all of your Frost spells.

Improved Blizzard

Rank 0/3

Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by [20/30/40]%. Lasts 1.5 sec.

Arctic Reach

Rank 0/2

Increases the range of your Frostbolt, Icicles and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by [10/20]%.

Frost Channeling

Rank 0/3

Reduces the mana cost of your Frost spells by [5/10/15]% and reduces the threat caused by your Frost spells by [10/20/30]%.

Shatter

Rank 0/5

Increases the critical strike chance of all your spells against frozen targets by [7/14/21/28/35]%.

Ice Block

Rank 0/1

You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

Icicles

Rank 0/1

Draw upon frost leylines, becoming frozen in place, and launch icicles at the enemy, dealing 101 Frost damage every 1 sec for 5 sec. Damage taken has a high chance to shatter your icy prison, dealing 30% of your base health as Frost damage to you. Cancelling the effect early will not remove the freeze effect.

Improved Cone of Cold

Rank 0/3

Increases the damage dealt by your Cone of Cold spell by [15/25/35]%.

Winter's Chill

Rank 0/5

Gives your Frost damage spells a [20/40/60/80/100]% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

Flash Freeze

Rank 0/2

If an effect that causes a target to freeze is not applied due to the target being permanently immune to freeze effects, you have a [50/100]% chance to gain Flash Freeze instead. Flash Freeze resets the cooldown of Icicles and reduces the duration and the time between each Icicle by 80% for your next Icicles.

Ice Barrier

Rank 0/1

Instantly shields you, absorbing 454 damage and increasing your Frost damage by 15%. Lasts 1 min. While the shield holds, spells will not be interrupted.