Improved Bloodrage
Increases the instant Rage generated by your Bloodrage ability by [5/10].
Shield Specialization
Increases your chance to block attacks with a shield by [1/2/3/4/5]% and generates [1/2/3/4/5] rage when a block occurs.
Anticipation
Increases your Defense skill by [7/14/20].
Iron Will
Increases your chance to resist Stun and Charm effects by an additional [3/6/9/12/15]%.
Toughness
Increases your armor value from items by [2/4/6/8/10]% and the amount of damage absorbed by your shield by [3/6/9/12/15]%.
Last Stand
When activated, this ability temporarily grants you 30% of your maximum hit points for 20 seconds. After the effect expires, the hit points are lost.
Improved Intervene
Grants a [50/100]% chance to gain immunity to movement impairing effects for 3 sec after using Intervene.
Improved Taunt
Reduces the cooldown of your Taunt ability by [1/2] sec.
Improved Revenge
Gives your Revenge a [15/30/45]% chance to stun the target for 3 sec and reduces its cooldown by [0.5/1/1.5] sec.
Gag Order
Gives your Shield Bash ability a [50/100]% chance to silence the target for 3 sec, and your Shield Slam has an additional [25/50]% chance to dispel 1 magic effect on the target.
Improved Disarm
Decreases the cooldown of your Disarm ability by [10/20] secs.
Defiance
Increases the threat generated while in Defensive Stance by an additional [3/6/9/12/15]%.
One-Handed Weapon Specialization
Increases the damage you deal with One-Handed Melee weapons by [2/4/6/8/10]%.
Shield Slam
Slam the target with your shield, causing 225 to 236 damage, modified by your shield block value and attack power. This attack causes a high amount of threat, and has a 50% chance of dispelling 1 magic effect on the target.
Improved Shield Slam
Reduces the cooldown of Shield Slam by [0.75/1.5] sec, and using this ability will also grant you an extra [35/70]% chance to block the next attack within 4.5 sec.
Reprisal
Increases the damage dealt by your Revenge ability by [25/50]%, and has a [50/100]% chance to refund its rage cost if successful.
Improved Shield Wall
Reduces the cooldown of Shield Wall by [5/10] min and increases its duration by [1/2] sec.
Defensive Tactics
While wearing a shield, you retain [50/100/150]% of the increased threat generation from Defensive Stance in other stances.
Concussion Blow
Deals 235 damage and stuns the opponent for 5 sec.
This ability deals a high amount of threat and penetrates 50% of the enemy's armor.