Camouflage
Reduces the chance enemies have to detect you while in Stealth mode, increases your speed while stealthed by [3/6/9/12/15]% and reduces the cooldown of your Stealth ability by [1/2/3/4/5] sec.
Opportunity
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by [4/8/12/16/20]%.
Improved Ambush
Increases the critical strike chance of your Ambush ability by [15/30/45]%. If the Ambush does not critically strike, you are refunded [5/10/15] Energy.
Elusiveness
Reduces the cooldown of your Vanish and Blind abilities by [45/90] sec.
Serrated Blades
Causes your attacks to ignore [1.67/3.34/5] of your target's Armor per level, increases the damage dealt by your Rupture and Garrote abilities by [10/20/30]%.
Initiative
Gives you a [33/66/100]% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Ghostly Strike
Your Ghostly Strike has a [33/66/100]% chance to increase your party members' chance to dodge by 3% for 7 sec.
Smoke Bomb
Creates a cloud of thick smoke in an 8 yard radius around you for 8 sec. All targets inside the smoke have a 20% reduced chance to be hit by attacks and spells for the duration.
Hemorrhage
An instant strike that deals weapon damage and causes the target to hemorrhage, increasing any Physical damage dealt to the target by 2%. Lasts 50 charges or 15 sec. Awards 1 combo point.
Irritating Agent
Your Blind ability also coats your target with irritating substance, reducing their damage dealt by [2/4/6]% for 8 sec. This effect is applied even if target is immune to or resists the Blind.
Improved Sap
Gives you a [50/100]% chance to return to stealth mode after using your Sap ability.
Blinding Haze
Targets hit by your Distract have their chance to hit reduced by [2/4/6]% for 5 sec. This effect is guaranteed to be applied.
Dirty Deeds
Reduces the Energy cost of your Cheap Shot and Garrote abilities by [10/20].
Preparation
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Dust of Disappearance
Throw a pouch of vanishing powder at a friendly player, reducing their threat by 20% and reducing the chance for enemies to detect their presence for 5 sec. When the effect is cancelled or expires their next damaging spell or ability will deal 15% more damage.
Bloody Mess
Reduces the Energy cost of your Hemorrhage by [5/10] and increases the physical damage dealt bonus of your Hemorrhage by [50/100]%
Honor Among Thieves
Physical critical hits by party members within 20 yards grant you [2/5] Energy. This effect can only trigger once every 2 sec.
Tricks of the Trade
Your opening and finishing moves have a [20/40/60/80/100]% chance and [4/8/12/16/20]% chance per combo point respectively to increase your party's chance to critically strike by 2% for 10 sec. Stacks up to 2 times.
Exploit Vulnerability
A marking strike that deals 135% weapon damage and informs your party members of the target's vulnerabilities, increasing their damage dealt by 15% for 6 sec. Awards 2 combo points.